Are you a passionate gamer / modder with design or development skills to back it and have an interest in working with a small team at the ground level of a independent start-up studio? If so, Dead Pixel Labs could be a good fit for you.
Dead Pixel Labs is a brand new team and start-up game development studio that formed in Denver, Colorado USA. While being an independent startup we are currently self-funding all active projects and are primarily a volunteer-based, all-online, global game development team supported by specialized freelancers/contractors to help fill the gaps. Many of our team members currently work full-time jobs in other industries.
Check out the list below for openings covering all experience levels. With positions ranging from portfolio building internships & paid contractors, to project specific profit-sharing & even company-wide equity-shares!
Do you have a keen eye for detail and enjoy bringing models to life, creating immersive and realistic animations? Have a passion for tactical first person shooters & survival genre? If so, we would love to hear from you!
Open Positions
- Contractor / Freelancer
- Permanent
Compensation Types
- Paid
- Project Profit Share
Location
- Remote
Priorities can often change in a fast-paced start-up environment like ours, so this role includes, but is not limited to, the following responsibilities:
Design, create, test, and maintain character & weapon rigs to meet the technical requirements
Develop and maintain character motion and deformation systems
Develop new techniques and processes to solve character production and optimization challenges.
Create, setup and maintain Animation Blueprints in UE4
Continuously work to minimize technical and maintenance issues.
Work closely with the build and creation team to realize a quality final product.
Helpful Skills & Requirements
- Strong understanding of real-time development processes and limitations.
- In-depth knowledge of commonly used Rigging, Skeletal, and Animation systems.
- Experience in Unreal Engine character and weapon animation systems.
- Perforce (source control) experience.
- Interest in future technologies.
- Excellent problem solving, debugging and optimization skills.
- Ability to collaborate.
- Clear and effective communication skills.
- Meticulous and detail oriented, keeping your work clean and tidy.
- Ability to receive, give, and apply feedback effectively while maintaining a positive attitude.
- Self-driven, dedicated to advancing your craft, and eager to learn new techniques and software.
- Capable of self-management; able to identify priorities and meet deadlines and goals.
- Must be willing to go above and beyond whats expected to ensure the absolute best quality is achieved.
** Experience with creating both first & third person character and weapon animations is highly desirable! **
Are you are interested in working with a small team to create genre defining titles and are a fan of tactical shooters & survival games? Find pleasure in troubleshooting & debugging problems and enjoy creating interesting and immersive gameplay mechanics using C++ & UE4 Blueprints? Then this position is just for you!
Open Positions
- Internship
- Contractor / Freelancer
- Permanent
Compensation Types
- Unpaid
- Paid
- Project Profit Share
Location
- Remote
Priorities can often change in a fast-paced start-up environment like ours, so this role includes, but is not limited to, the following responsibilities:
Design and implement gameplay functionality based on documentation or team collaboration.
Implementation in a number of areas including but not limited to gameplay, AI, UI, Multiplayer, Core Tech
Identify and highlight any potential risks in the solutions that are being worked on.
Solve problems through the application of sound software engineering principles.
Continuously work to minimize technical and maintenance issues.
Work closely with the build and creation team to realize a quality final product.
Helpful Skills & Requirements
- Development experience with both C++ and UE4 Blueprints.
- Fluency in C++ development and fundamentals.
- Game math fundamentals - object space, vectors, matrices.
- Perforce (source control) experience.
- AWS RDS or relational database experience.
- Excellent problem solving, debugging and optimization skills.
- Ability to collaborate.
- Clear and effective communication skills.
- Meticulous and detail oriented, keeping your work clean and tidy.
- Ability to receive, give, and apply feedback effectively while maintaining a positive attitude.
- Self-driven, dedicated to advancing your craft, and eager to learn new techniques and software.
- Capable of self-management; able to identify priorities and meet deadlines and goals.
- Must be willing to go above and beyond whats expected to ensure the absolute best quality is achieved.
** Experience developing for multiplayer and/or open-world games is highly desirable! **
You are a storyteller, not with words but with the game environment itself and should be a passionate fan of the shooter genre, with an understanding of what makes your favorite maps and levels great, from well-placed chokepoints to smartly constructed player flow. You’re a proponent for designing through constant playtest and iteration, and are an ardent voice for the practice on the design team and to the studio at large.
Open Positions
- Internship
- Permanent
Compensation Types
- Unpaid
- Project Profit Share
Location
- Remote
Priorities can often change in a fast-paced start-up environment like ours, so this role includes, but is not limited to, the following responsibilities:
Create visually appealing, realistic 3D world spaces.
Design open world areas that successfully complement the game.
Design immersive and engaging open world environments for the end user.
Work quickly and efficiently to problem solve and come up with solutions.
Understand the artistic direction of the game and design builds that complement the world.
Work closely with the build and creation team to realize a quality final product.
Helpful Skills & Requirements
- Perforce (source control) experience.
- Visual and technical understanding of Unreal Engine 4 & it's World Composition Tools.
- Demonstrated problem-solving abilities, both creatively and technically.
- Ability to collaborate.
- Clear and effective communication skills.
- Meticulous and detail oriented, keeping your work clean and tidy.
- Ability to receive, give, and apply feedback effectively while maintaining a positive attitude.
- Self-driven, dedicated to advancing your craft, and eager to learn new techniques and software.
- Capable of self-management; able to identify priorities and meet deadlines and goals.
- Must be willing to go above and beyond whats expected to ensure the absolute best quality is achieved.
** Knowledge of Open World map & large-scale world building and optimizing is a bonus! **
Are you an Artist who is passionate about weapon creation and have the talent and skill to match that love, while being a total team player. You may be an ideal candidate to fill open positions! As a Weapons Artist, you will model and texture industry-leading assets. This role is pivotal to the creation of stunning visuals and gameplay.
Open Positions
- Internship
- Permanent
Compensation Types
- Unpaid
- Project Profit Share
Location
- Remote
Priorities can often change in a fast-paced start-up environment like ours, so this role includes, but is not limited to, the following responsibilities:
Create visually appealing, realistic 3D models based on concept art and photo reference.
Create weapons, attachments, and equipment at the highest quality for in-game and promotional uses, through Modelling, Texturing, or Designing.
Rig and implement assets into Unreal Engine 4.
Collaborate with other Artists, Animators, and Designers to ensure the best player experience.
Troubleshoot technical and artistic issues.
Evaluate software, tech and tools to help identify opportunities for pipeline improvement.
Helpful Skills & Requirements
- Highly proficient in hard surface modeling.
- Abilities in photo-realistic texturing and surfacing work.
- Visual and technical understanding of 3D modeling and texturing.
- Good eye for color and tonal balance, and graphic design.
- Excellent understanding of mechanical function and purpose.
- Working knowledge of industry standard 3D and image editing programs.
- Demonstrated problem-solving abilities, both creatively and technically.
- Ability to collaborate.
- Clear and effective communication skills.
- Meticulous and detail oriented, keeping your work clean and tidy.
- Ability to receive, give, and apply feedback effectively while maintaining a positive attitude.
- Self-driven, dedicated to advancing your craft, and eager to learn new techniques and software.
- Capable of self-management; able to identify priorities and meet deadlines and goals.
- Must be willing to go above and beyond whats expected to ensure the absolute best quality is achieved.
** Knowledge of weapons and equipment, with a keen eye for authenticity is a welcome bonus! **
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